﻿using Entitas;
using Entitas.CodeGeneration.Attributes;
[Request]
public struct MovementRequestComponent : IComponent
{
    public string Owner;
    public Direction direction;
}

[Request]
public struct RoamingMovementRequestComponent : IComponent
{
    public string Owner;
    public Direction direction;
}

[Request]
public struct BattleMovementRequestComponent : IComponent
{
    public string Owner;
    public Direction direction;
}

[Request]
public struct ReturnToSpawnRequestComponent : IComponent
{
    public string Owner;
    public Direction direction;
}